Unreal Engine for Architecture




My Courses:

Thanks to ArteFactoryLab, Paris for the Lobby scene
Music: bensound.com

Join me in the first of four webinars, that focus on using Unreal Engine for architecture. If you are new to Unreal Engine this webinar is the perfect introduction!

Using models of Philip Johnson’s Glass House and Tadao Ando’s Church of Light, I will talk about how Unreal Engine brings the emotion, mood and atmosphere of offline-quality rendering to the real-time, immersive and interactive experience of virtual and augmented reality.

Follow-up webinars in the series will get more technical and focus on how-to topics such as: data import, lighting, and materials. Join me to learn more!

Register for the Free UE4 Archviz Webinar

Previous At Home Architecture - Gordes - Via 2017
Next The BEST Markers Ever

24 Comments

  1. ArchVR - Архитектурная Виртуальная Реальность
    April 19, 2017
    Reply

    link dont work

  2. Solovyov Graphics
    April 19, 2017
    Reply

    Nice!

  3. Joshua Greenhough
    April 19, 2017
    Reply

    Awesome!

  4. HIPER5000
    April 19, 2017
    Reply

    Welcome back! Waiting for a wonderful webinar! Both links do not work((

  5. Corense Wolf
    April 19, 2017
    Reply

    Welcome on Abstergo.

  6. Maciej Grodzicki
    April 19, 2017
    Reply

    Happy to see you rolling 🙂 the series is a must-watch! Thank you 🙂

  7. Mustafa Alkafaje
    April 19, 2017
    Reply

    this webinar is online ????

  8. Helmet Grouse
    April 22, 2017
    Reply

    This is so cool. I love you man!

  9. Акмаль Муйдинов
    April 23, 2017
    Reply

    Excellent work! can I find out in which program the plants are made?

  10. masterneme
    April 23, 2017
    Reply

    Will the videos be uploaded to Youtube (or anywhere else)?

  11. Hendrik Lankers
    April 23, 2017
    Reply

    I love you.

  12. Vertigo Studios
    April 27, 2017
    Reply

    registered. Looking forward to today's webinar!

  13. John Doe
    April 27, 2017
    Reply

    I have to say, Koola have an important edge on Fab. The post-processing is not as impressive IMO

  14. Akiro
    April 29, 2017
    Reply

    Hello!
    I need you for a project of video games will be – this possible?
    I want you to do me a map.
    contact twiiter: @AkiroTV
    If you don't have twitter let me know and I'll give you something else

  15. Matheus Mussel
    April 29, 2017
    Reply

    When is the next one? Can't wait for it! D:

  16. Sarah Abdalfatah
    May 3, 2017
    Reply

    Hi Fabrice,

    I have a question, can the cars or people be made moving within the unreal engine

  17. Frank Nguyen
    May 9, 2017
    Reply

    Just Amazing

  18. Cryod
    May 17, 2017
    Reply

    Coming from Cryengine, you've made it easier 🙂
    Thanks for sharing your advises

  19. kaseney
    May 17, 2017
    Reply

    Best!

  20. Han Xiucong
    June 10, 2017
    Reply

    This is amazing! Thank you for sharing all these great works. I am an architecture student just finished my first year in design school. Want to achieve your digital model-making level someday.

  21. Arnold Larsen
    June 20, 2017
    Reply

    Hi, will you make any videos about open world lighting, im so curious about how for example the people using frostbite engine do lighting for big levles, or how lighting was done in Kite demo😁

  22. Andres Media
    June 20, 2017
    Reply

    Fabrice where i can get that grass?

  23. joseph lemons
    June 27, 2017
    Reply

    Please put these webinars on youtube

  24. Richard Birket
    July 12, 2017
    Reply

    I've registered for the webinar #3 tomorrow (13th July 2017) but wondered if there were youtube (or similar) links to webinars #1 and #2? It might be hard to come into this series part way through.

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